ownpopla.blogg.se

Commandos 2 men of courage music
Commandos 2 men of courage music











commandos 2 men of courage music
  1. Commandos 2 men of courage music driver#
  2. Commandos 2 men of courage music full#

His chauffeuring isn't that unique anymore, at least.

Commandos 2 men of courage music driver#

The experts under your control start sharing their know-how with one another, meaning everyone can do things they couldn't before(many of them ones that belonged solely to, and honestly, The Driver nearly loses his identity, and as of this, he really ought to be called "that dude who sets traps and throws stuff", or perhaps something catchier.

commandos 2 men of courage music

There are types of behavior in them not seen before, making it less monotone. The AI is better, if there are bugs and glitches where they act oddly. To complicate matters, knocking out the opponents is preferable, and killing is frowned upon. You rise through the ranks as an officer by how high your merit ratings are. This contains 10 missions(after two training ones, that aid you in getting accustomed with what is in this, both what's been there from BEL and BtCoD, and what this holds) with varied objectives, and 9 bonus ones(all of them challenging and entertaining, and completion begets a medal), each accessed by collecting all the puzzle pieces. There is a hint of overarching story, and just about everything is based upon fact. Music is marvelous, the instrumental score always fits, and can be somber, bombastic or subtle, depending on the situation. The audio is impeccable, everything sounds exactly right. Voice acting is pretty good, if the accents are overdone.

Commandos 2 men of courage music full#

Beyond that, there are a few gorgeously done, if not necessarily that powerful and effective, full CGI ones, and the intro and ending are well-edited documentary-style ones, put together from all real, live-action footage from the time, with the briefing guy doing VO's. Most of the cut-scenes are in-engine, and they are well-scripted. Stuff like the laser-like sight-line is an immense help, letting you know when someone can see at least one of your men. Many things are activated too similarly, and you have to be careful, since exact precision is invaluable. Meanwhile, at times, things get in the way of your cursor, and there is even the frustrating occurrence that *there is no angle that isn't blocked*. The graphics are improved, and you can turn the view 360 degrees. This takes you to the Arctic, France, Burma and other places, during night, day, rain, snow, etc. The design is amazing, not only that of the levels. The other is that you can now truly go inside structures(as well as under water, and up and down by elevator, stairs and ladders), which means that we now also get beautifully detailed recreations of interiors from around the world of the time, and they're as memorable as the outside. That is one of the two biggest things this introduces. You can't carry everything you might want, and that's where the countless opportunities offered by the various items comes into play We get an inventory system, and you can now search cabinets and take items from troops(and give, to Allied ones namely, arming them). This does allow the execution of a high amount of guerrilla methods, and no matter what, you can't deny that this brings countless magnificent things to the series(and it was incredible already), and stays true to the tone and intent. But it shouldn't be quite this simple to operate *behind enemy lines*. And a lot of what there is of it in this is excellent. Freedom in games is not a bad thing not in the least. Some of them are barely used at all, and frankly, you tend to be able to take care of the soldiers in a couple of different ways. And sadly, it may actually be a tad excessive. They applied about as much real life stuff and the like as they could. There are rope-ladders, a hook that can be thrown from underneath where you want to go, and you can tie together ten bedsheets to, well, we all know of that trick.

commandos 2 men of courage music

Finally, we get The Thief(who might as well be "The Acrobat"), an unbelievably awesome French kid who moves faster than everyone else, can "steal" loose-hanging items(like keys, cigarette packs, etc.) from foes without being noticed from behind them, is slim enough to hide a multitude of places, and can climb poles and scale walls, entering and leaving locked buildings by slipping in through the window. Whisky, a dog who can attract attention without any risk to himself, though he can only go so far away from his, uh, people. Natasha, a Russian similar to The Spy(except using feminine charm instead of the officer of a superior) who acts as a contact, as well. More Commandos, and since next to nothing was missing, only a few. There are a ton of new additions: Weapons and equipment to use, such as Molotov cocktails, a flamethrower, and sleeping-gas grenades. This is one of the cases where they largely got away with it. This is one of those sequels where they, presumably in response to complaints that the original was overly difficult, made it less so(others include Hit-man, where the 2nd and 3rd were considerably easier than the first).













Commandos 2 men of courage music